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Such a cool game. A sort of mix between Tin Can and FNaF3. Soooo good atmosphere.

the accoustic recharge was too slow, and the attack timing from the creature was too many

That's the whole point - you can't just spam the Acoustic Emitter every time it's available. You have to choose the right moment to use it and the right moment to hold it.

We might need to update the note's hint to make it easier for players to figure out. We may add that in a future update.

(+1)

its intense

cool concept but i got horribly stuck on the engine calibration thing. maybe it's something about my computer being slow but i could barely get past the first stage because the timing was somehow always off. don't know if anyone else had the same problem

Thanks for giving it a try! If you were playing the web version, maybe give the desktop version a shot and see if the calibration works any better there. Let me know if you run into the same issue.

(+3)

It's actually a game about trying to rise from the depths of depression.

true :D

look so trainless

(+1)

I didn't pass the game. Atmospheric

(+1)

I didn't pass the game. Thanks