You are the sole survivor, trapped inside a damaged escape pod deep beneath the ocean. With no signal at this depth, your only hope is to reach the surface.

To rise from the abyss, you must keep the pod alive: restore failing engines, monitor unstable systems, patch critical damage, and manage every remaining resource before the darkness closes in.

But the deep is not empty...

Something moves outside the hull. Strange creatures circle in the black water, drawn by your activity. Reinforce your defenses, react fast, and survive long enough to escape the crushing depths.

Keep the submarine running. Survive the creatures lurking in the darkness.




Credits:

  • Programming
    • Nnican
    • ArkadyKing 
  • 3D/2D Art
    • @melightart
  • Sound Design
    • Swaribyba
    • @melightart

Special thanks: 

  • Dev help
    • BagStrider


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Updated 12 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux, Android
Rating
Rated 4.8 out of 5 stars
(13 total ratings)
AuthorsHUSH CULT, Nnican, Melight
GenreSurvival
Made withUnity, Blender, FL Studio
Tags3D, Atmospheric, First-Person, Horror, Immersive, PSX (PlayStation), Short, Singleplayer, Survival Horror, underwater
Average sessionAbout a half-hour
LanguagesEnglish, Russian
InputsKeyboard, Mouse, Touchscreen
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

depthcall-windows-v1-0-0.zip 78 MB
Version 1.0.0-hotfix1
DEPTHCALL-android-v1.0.0-hotfix1.apk 94 MB
Version 1.0.0-hotfix1
depthcall-linux-v1-0-0.zip 66 MB
Version 1.0.0-hotfix1
depthcall-macos-v1-0-0.zip 78 MB
Version 1.0.0-hotfix1

Development log

Comments

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(+1)

Such a cool game. A sort of mix between Tin Can and FNaF3. Soooo good atmosphere.

the accoustic recharge was too slow, and the attack timing from the creature was too many

That's the whole point - you can't just spam the Acoustic Emitter every time it's available. You have to choose the right moment to use it and the right moment to hold it.

We might need to update the note's hint to make it easier for players to figure out. We may add that in a future update.

(+1)

its intense

cool concept but i got horribly stuck on the engine calibration thing. maybe it's something about my computer being slow but i could barely get past the first stage because the timing was somehow always off. don't know if anyone else had the same problem

Thanks for giving it a try! If you were playing the web version, maybe give the desktop version a shot and see if the calibration works any better there. Let me know if you run into the same issue.

(+3)

It's actually a game about trying to rise from the depths of depression.

true :D

look so trainless

(+1)

I didn't pass the game. Atmospheric

(+1)

I didn't pass the game. Thanks