DEPTHCALL
You are the sole survivor, trapped inside a damaged escape pod deep beneath the ocean. With no signal at this depth, your only hope is to reach the surface.
To rise from the abyss, you must keep the pod alive: restore failing engines, monitor unstable systems, patch critical damage, and manage every remaining resource before the darkness closes in.
But the deep is not empty...
Something moves outside the hull. Strange creatures circle in the black water, drawn by your activity. Reinforce your defenses, react fast, and survive long enough to escape the crushing depths.
Keep the submarine running. Survive the creatures lurking in the darkness.
Credits:
- Programming
- Nnican
- ArkadyKing
- 3D/2D Art
- @melightart
- Sound Design
- Swaribyba
- @melightart
Special thanks:
- Dev help
- BagStrider
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| Updated | 12 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 4.8 out of 5 stars (13 total ratings) |
| Authors | HUSH CULT, Nnican, Melight |
| Genre | Survival |
| Made with | Unity, Blender, FL Studio |
| Tags | 3D, Atmospheric, First-Person, Horror, Immersive, PSX (PlayStation), Short, Singleplayer, Survival Horror, underwater |
| Average session | About a half-hour |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse, Touchscreen |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- v1.0.0-hotfix11 day ago
- Release Announce2 days ago








Comments
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Such a cool game. A sort of mix between Tin Can and FNaF3. Soooo good atmosphere.
the accoustic recharge was too slow, and the attack timing from the creature was too many
That's the whole point - you can't just spam the Acoustic Emitter every time it's available. You have to choose the right moment to use it and the right moment to hold it.
We might need to update the note's hint to make it easier for players to figure out. We may add that in a future update.
its intense
cool concept but i got horribly stuck on the engine calibration thing. maybe it's something about my computer being slow but i could barely get past the first stage because the timing was somehow always off. don't know if anyone else had the same problem
Thanks for giving it a try! If you were playing the web version, maybe give the desktop version a shot and see if the calibration works any better there. Let me know if you run into the same issue.
It's actually a game about trying to rise from the depths of depression.
true :D
look so trainless
I didn't pass the game. Atmospheric
I didn't pass the game. Thanks