<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DEPTHCALL Devlog - itch.io</title><link>https://hush-cult.itch.io/depthcall</link><description>Survive the depths.</description><item><guid>https://hush-cult.itch.io/depthcall/devlog/1552580/v100-hotfix1</guid><title>v1.0.0-hotfix1</title><link>https://hush-cult.itch.io/depthcall/devlog/1552580/v100-hotfix1</link><pubDate>Sat, 13 Jun 2026 11:53:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Reduced emitter cooldown...</p>]]></description></item><item><guid>https://hush-cult.itch.io/depthcall/devlog/1551859/release-announce</guid><title>Release Announce</title><link>https://hush-cult.itch.io/depthcall/devlog/1551859/release-announce</link><pubDate>Fri, 12 Jun 2026 22:57:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODMwODU4LmpwZw==/400x224%23c/eDN8sq.jpg"/><p>DEPTHCALL - Post-Jam Update Hi everyone! DEPTHCALL was originally created for Ludum Dare 59. During the jam, our goal was to create a short horror game based on the theme “Signal” while working un...</p>]]></description></item></channel></rss>